CyberStep,Inc. (3810) Stock Price

Market cap
¥4.8B
P/E ratio
CyberStep develops and operates online games like Toreba and Onigiri while providing entertainment services including audio production for films and anime.

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Business Overview

CyberStep is a company that develops and operates online games and provides entertainment services including video and audio production. The company licenses games it creates to overseas operating companies, while also running its own servers to provide games directly to users.

The company's main customers are game operating companies both overseas and domestically, as well as end users, plus production committees for video content and viewers on video distribution platforms. The company generates revenue through licensing contract fees, royalties tied to charges by operating companies, in-house operations through item-based in-game purchases, and in entertainment through audio production contracts, profit distributions from production committee investments, and video advertising income.

The business is divided into two segments: online games and entertainment. The online game business operates on a dual model of licensing and self-operated services. Specific examples include operating titles such as the online crane game "Toreba" and "Onigiri," while the entertainment segment focuses on audio production for films and anime, voice actor agency operations, and support for video content creation including VTubers.

Management Policy

The company aims to deliver "entertainment that brings joy to the world" with research and development at its core. Its growth strategy centers on expanding its title portfolio, entering new geographic markets, and supporting multiple platforms. The company prioritizes improving operating profit margin as a profitability metric and earnings per share (EPS) as a shareholder value indicator. It seeks to achieve these targets by establishing rapid development and service delivery capabilities through in-house development and operations.

Key investment areas include strengthening profitability of existing services and building development capabilities for new titles. For its flagship online claw machine game "Toreba," the company is implementing fixed cost reductions, developing original prizes, enhancing promotions, running regular campaigns, and improving user experience. It is also expanding its customer base through subscription offerings. In the audio and visual sector, the company maintains contract-based and investment-based revenue streams through sound production and video content support, with in-house integrated production capabilities serving as a competitive differentiator.

To develop new markets, the company is building a structure to develop multiple titles in parallel, aiming to shorten time-to-release and stabilize revenue. For international expansion, it combines licensing partnerships with local operators and direct operation through self-hosted servers, targeting user acquisition across Asia and Western markets. The company is also exploring new domains such as smart device games and blockchain-based games (NFT games) to capture emerging customer segments.

Regarding technological innovation, the company continuously strengthens server and network infrastructure and enhances user experience features while pursuing strategic partnerships with technology-focused companies. Additionally, the company prioritizes securing and developing talent in game planning, programming, design, and operations. By reducing time-to-market and establishing systems to quickly incorporate user feedback, the company aims to build competitive advantages in both technological and operational capabilities.

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