- JP-listed companies
- KADOKAWA CORPORATION
KADOKAWA CORPORATION (9468) Stock Price
Price and Volume
Market Cap
PER
PBR
Business Overview
KADOKAWA operates six business segments: Publishing and IP Creation, Anime and Live-Action Film, Games, Web Services, Education and EdTech, and Other Businesses. Through these operations, the company provides diverse content and services.
The Publishing and IP Creation segment handles the publication and sale of books and e-books. Major companies in this segment include KADOKAWA, Building Book Center, and YEN PRESS. The segment also manages magazine publishing and web advertising sales.
The Anime and Live-Action Film segment engages in planning, production, and distribution of anime and live-action content. It also licenses video distribution rights and sells video package software. Related companies include Movie Walker and Kadokawa Daiei Studio.
The Games segment plans, develops, and sells game software and online games. Key companies include FromSoftware and Spike Chunsoft.
The Web Services segment operates video community services and plans and manages various events. Dwango is the primary company in this field.
The Education and EdTech segment plans and operates online education and specialized schools. Related companies include Dwango and Vantan.
The Other Businesses segment handles character merchandise planning and sales, facility operations, and advertising agency services. KADOKAWA and Kadokawa Media House operate in this area.
Management Policy
KADOKAWA has adopted the corporate mission of becoming "a creative platformer that connects global talent with inspiration." Through publishing and IP creation, anime and live-action film, games, web services, and education and EdTech businesses, the company aims to consistently create diverse IPs and maximize IP lifetime value (LTV) by strengthening cross-business collaboration. The company is also promoting "Global Media Mix with Technology," which incorporates the latest technology to expand IPs globally.
Under its medium-term management plan, KADOKAWA targets revenue of 340 billion yen, operating profit of 34 billion yen, and EBITDA of 43 billion yen by March 2028. The company has set overseas sales at 70 billion yen and aims for a return on equity (ROE) of 12% or higher as a medium to long-term goal. These targets support sustained growth and enhanced corporate value.
KADOKAWA is strengthening IP creation, media mix strategies, and global expansion in response to changes in the publishing market and growth in the film market. Against the backdrop of double-digit growth in the anime market and growth expectations from new game platforms, the company is pursuing IP LTV maximization. It is also pursuing continuous business expansion through growth in education and EdTech operations.
In publishing and IP creation, the company is advancing the creation of strong IPs and expanding global content distribution. Domestically, it is improving productivity through manufacturing and logistics reform and editorial digital transformation. Internationally, it is investing in multilingual content production. The company is also promoting simultaneous digital distribution of e-books and expanded physical book distribution.
In anime and live-action film, the company is investing in animation studios and virtual production to strengthen production capabilities and realize new forms of visual expression. It is particularly strengthening marketing in the North American market and focusing on rights sales and video distribution.
In games, the company is expanding its smartphone game development pipeline to improve revenue through media mix strategies. For PC and console games, it is leveraging the brand strength of hit titles while developing new ones.
In web services, the company is integrating BookWalker Inc. and KADOKAWA Connected Inc. into Dwango Inc. to improve customer experience and advance digital transformation. For Niconico-related operations, it is strengthening fan communities and expanding pay-per-view offerings.
In education and EdTech, the company continues to grow by providing educational content through distance-learning high schools and online universities. It is advancing educational content sophistication through VR learning materials and new course offerings.
In other operations, the company is optimizing costs in facility management and transitioning to sustainable business models. It is expanding diverse programs to serve local residents and inbound demand, strengthening revenue generation. Financially, the company maintains an equity ratio of 50% to 60% and targets ROE of 12% or higher.