Birdman Inc. (7063) Stock Price

Market cap
¥2.6B
P/E ratio
Birdman Corporation provides marketing services to boost brand value and operates entertainment businesses using creative and digital technologies for consumer goods, retail, and manufacturing companies.

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Business Overview

Birdman Corporation operates primarily in two core business areas: marketing services that enhance brand value for companies, products, and services, and entertainment businesses that leverage creative and digital technologies. The company's main service offerings are MX business—which includes digital-driven strategy planning, advertising and public relations, and point-of-sale promotions—and EX business, which encompasses artist management and live event and content production.

The company's client base consists mainly of corporations in consumer goods, retail, manufacturing, and companies pursuing international expansion. Birdman works best with clients seeking to increase brand awareness and drive sales promotion. Revenue is generated through multiple service streams, including consulting fees, campaign planning and execution fees, event management, merchandise sales, and digital content sales.

Operations are divided into two main segments: MX business and EX business. MX business handles strategy planning, advertising and PR, point-of-sale initiatives, creative production, metaverse-based platforms, and cross-border branding. EX business manages artist representation and production, concert and event planning and production, fan club operations, digital content creation and distribution, and merchandising. The company has internalized many services to provide comprehensive one-stop solutions.

Management Policy

The company aims to become "Japan's leading production company" and is pursuing growth through two core pillars: the MX business (marketing support for corporations) and the EX business (entertainment-related operations). While no specific revenue targets have been set as growth milestones, the company has identified profit margin improvement—calculated as (Revenue minus Outsourcing Costs) divided by Revenue—as a key management metric. The strategy focuses on enhancing corporate value through revenue expansion and improved profitability per project. The industry environment presents significant growth opportunities: Japan's total advertising market reached approximately 7.6 trillion yen in 2024, with internet advertising at roughly 3.6 trillion yen on an upward trend. The live entertainment market stands at 612.1 billion yen with attendance at approximately 59.38 million people, both at record highs. However, given the company's past experience with negative equity, it is strengthening its financial foundation through capital raising via third-party allotments and warrant issuances (including the 8th warrant issuance as of January 6, 2025) to maintain its listing status.

Priority investment areas are digital initiatives and creative capability enhancement. Beyond traditional advertising, PR, and point-of-sale promotions, the company is expanding into DX (digitalization of operations and customer experience) and Web3 (blockchain-based customer engagement). The core competitive advantage lies in combining the company's creative production capabilities with digital technology to deliver comprehensive, one-stop solutions. The company leverages partnerships with artists and events to offer unique proposals that enhance client brand value. Specific tactics include in-house production to reduce outsourcing costs, optimized workforce management to control labor expenses, and improved profitability in tours and events to drive metric improvements.

For new market development and business expansion, the company is leveraging the EX business to broaden its fan base and diversify revenue streams. Plans include acquiring new domestic and international artists, strengthening recurring revenue from fan clubs and digital content, and improving profitability through merchandise sales and live event income. The company will also pursue new business creation through alliances with other entertainment companies and develop new corporate clients by incorporating entertainment elements into marketing proposals. Recognizing that project-based structures create significant earnings volatility, a clear objective is to increase the proportion of recurring revenue to stabilize year-over-year performance.

In technology innovation, the company is focusing on advancing content distribution through digital content planning, production, and delivery, as well as building metaverse-based platforms. Leveraging the proliferation of 5G and video media, the company is developing systems to deliver larger volumes of information more rapidly. It is enhancing campaign cost-effectiveness through data-driven advertising measurement and customer behavior analysis. Additionally, while still in the verification phase, the company is exploring Web3 and blockchain applications as new fan touchpoints and revenue streams, aiming to implement innovative entertainment experiences that fuse technology with creative content.

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